Courses

Monarch: Principles of Coding
Monarch: Principles of Coding
Title
MPC
Short Name
180.00
Credit Hours
Electives
Subject

Principles of Coding Course Overview

Principles of Coding is designed to introduce middle school students to the power of coding. Computer literacy has
become just as important as reading and math literacy in the 21st Century. No matter what career students select,
learning even the basics of coding and computers will benefit them. Additionally, every year there is a standing
demand for 120,000 people who are trained in computer science. Jobs in this industry are growing at more than two
times the national average of any other field.

Throughout this course, students are not only introduced to the basics of coding, but delve deeply into the thought
processes behind designing technology. Right from the start, students learn the Engineering Design Process and follow
this process to create games, simulations, and even a mobile application. Students learn the connection between the
core subjects of English Language Arts and Math to Computer Science. Students also examine the impact of
technology from a global perspective. The content was written to be highly-engaging for the middle-school audience.
Multimedia and interactive elements are built into every lesson to ensure a high-level of student engagement
throughout.

Curriculum designed for this course was guided by the standards from the Computer Science Teacher’s Association.
These nationally recognized standards are designed to “provide the foundation for a complete computer science
curriculum and its implementation at the K–12 level.” These standards integrate computer science learning with core
subjects.

More specifically student will learn the following.

  • Unit 1 – Computational Thinking. Students are introduced to the course by learning that problems are all
    around us and that programming can offer many solutions to these problems. Students learn the Engineering
    Design Process and Creative Problem Solving Process. Students are also introduced to Scratch. This visual
    coding program will be the basis for the coding work in the first part of the course. Students apply their
    understanding of algorithms and programming language to build an animated music video in Scratch.
    Students also begin to develop a game using Scratch by applying the computational thinking and practices of
    experimenting and iterating, testing, debugging, reusing and remixing, abstracting, and modularizing.
  • Unit 2 – Computer Practice and Programming. Students delve deeper into computers as machines. Students
    will differentiate computers with other kinds of machine systems. Students will also deepen their
    understanding of code and explain how it aids in analog-to-digital transformations. Students apply this
    understanding by designing a computing system. Students also analyze the positive and negative impacts of
    computing on human culture. Learners continue to build in Scratch, learning how to create interactive art and
    graphic effects.
  • Unit 3 – Data and Information. Students are introduced to computer modeling and simulations. They will
    begin to identify the kinds of problems that could be solved using modeling and simulations. Simulation
    games that model physics phenomena are examined to convey the concept that real-world phenomena can
    be simulated in a computer game or app. Learners will then explore issues related to the concepts of equity,
    access, and power of technology and the Internet in a global society. A discussion on cybersecurity and digital
    citizenship follow. Students will apply their learning by creating a game or interactive story by using variable
    and models within Scratch.
  • Unit 4 – Connecting Math and Computer Science. Math is the “fuel” that runs computers. In this unit,
    students will explore this idea more deeply. Students build on their understanding of modeling by looking
    more closely at the types and elements of models. Students are introduced to the important topic of Cyber
    Ethics, as well as robotics and artificial intelligence. Students will apply their learning by choosing a real-world
    problem and developing a simulation that attempts to solve the problem using Scratch. Students will also
    discover the basic building block of programming – logic. Mathematical topics of Boolean algebra, binary
    numbers, logic, sets, and functions are also taught. For the final project in this unit, students will use
    combinational logic to illustrate how the design of complex binary logic functions make up the components
    inside a digital device, such as the buzzer on a car, a blender, or a washing machine.
  • Unit 5 – Mobile Technology and Society. For the final instructional unit of the course, students will be
    introduced to mobile technology such as mobile computing tablets and smartphones. Learners will also
    explore the impact of technology on education, the workplace, and society. Students apply their skills by
    creating a mobile app using App Inventor.
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